Borderlands 4 Is Running Just Fine

It's a premium game for premium rigs, after all.

The conversation around Borderlands 4 this past week has been dominated by one thing: criticism of the game’s performance. A vocal group of fans say they can’t run the game well, sharing videos of tanking frame rates, sudden crashes, and weird bugs.

However, Gearbox head honcho Randy Pitchford is staunchly defensive, shifting the blame to pretty much anything but the game itself. If you’ve followed Pitchford’s words before, you know this sort of behavior isn’t anything new.

Granted, yesterday, Gearbox and its publisher 2K put on their public-relation gloves and crafted a statement claiming that PC performance is their top priority, a stark contrast from Gearbox’s mouthpiece. So perhaps the tides are shifting toward taking audience feedback seriously and, more importantly, communicating that.

Editor Andrew Stretch chatted with the team behind Dispatch, an upcoming Telltale-like from former Telltale devs—but their goal is to break the rigid mold from Telltale’s heyday. Plus, I think it’s rare to see a game modeled after something like The Office or Parks & Rec, so I’m curious to see how this one will land.

A lot of the buzz in recent years about the Series S has been about its weaker specs. But according to technical director Christian Buhl, that was actually a boon for the team, who used that challenge to make the game run even better.

Want the latest on the new campaign with Brennan Lee Mulligan at the helm? You can learn all about the Sundered Houses, the Falconer’s Rebellion, and the Revolutionary Council in the newest trailer for Critical Role’s upcoming campaign.

Sonic drives where Nintendon’t, at least according to some playful jabs in the latest Sonic Racing: CrossWorlds trailer. Honestly, in today’s world, it’s nice to see some playful banter like this between two giant mascots.

In other Sega news, Yakuza Kiwami 3 got leaked. As per usual, Ryu Ga Gotoku fans are eating good.

Editor in Chief Andrew Otton jumped into the debate surrounding Hollow Knight: Silksong and its difficulty. He takes issue with one particular design choice in the game, and it’s the way checkpoints are situated, which creates to long, tedious, unnecessary runs back to the boss.

“Other than to pad some time, what is the reason? I mean, even the kings of this sort of game FromSoftware realized death runs kind of suck when they added the Stakes of Marika in Elden Ring.

At best, death runs are a flawed, incomplete experience of game design that get repetitive. At worst, they are repetitive obstacles in your way that players feel aren't worth engaging with.”

Andrew Otton, Editor in Chief